Final Fantasy Magi

Session 3 (Dec. 4th)
Disaster after disaster...
  • Characters: All!
  • Session summary: A lucky break has the Returners entering the Merchant District in an effort to locate a reclusive alchemist. Meanwhile, it seems everyone is trying to locate the Returners…
  • Upcoming subplots: Hikari
  • Current subplots: The Radical One (Zach), The Search for a Cure (Tim T), Scars that are Forever (Dave)
  • Teaser: A group of men in white trench coats, unloading from a strange machine onto a helipad, take orders from a tall man in glasses. “Shoot to subdue.”
    A team of rag-tag mercenaries sit at a card table with straight faces. A buzzer rings, interrupting their game as an informant gives them what they need— a face for their next bounty. A blonde man appears on their monitor. “Shoot to kill, mates!”
    In a seedy neon-lit bar on the wrong side of town, an old man in a blue vest orders another drink. He’s come to do what’s right and try to fulfill an old promise.
    Across the continent, in a dark alley, a massive iron crate begins to thrum. A light pierces it’s confines, filling it. Everything goes white as everything goes dark.
    A loading symbol appears.
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Session 2 (Nov. 27th)
Exploration of ancient ruins...
  • Characters: All!
  • Session summary: A tight escape leads to an ancient Centra bunker. But, is everything in the bunker really as dead and gone as it should be?
  • Upcoming subplots: Pelom, Darius
  • Current subplots: The Light in the Dark (Shellie), The Long Haul (Tim)
  • Teaser: In the dark, the mural across the room seems massive. It stretches the entire length of the wall, in vivid acryllic colors. Someone’s painted across the wall of a priceless ruin.
    THE WORLD OF BALANCE.
    Darius places his fingers on the painting, looking it over with his makeshift torch. “It’s wet.”
    Autrecourt turns from Veronica, who’s taken a gunshot graze to the arm— with her cheery exterior, the bloodied cloth bandages seem out of place. Elias wipes the sweat from his brow, examining his now-sleeveless shirt. “What is,” Autrecourt asks.
    “The paint. It’s fresh.”
    Deep in the ruins, something stirs.
    A loading screen appears.
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Session 2 (Nov. 27th)
Exploration of ancient ruins...
  • Characters: All!
  • Session summary: A tight escape leads to an ancient Centra bunker. But, is everything in the bunker really as dead and gone as it should be?
  • Upcoming subplots: Pelom, Darius
  • Current subplots: The Light in the Dark (Shellie), The Long Haul (Tim)
  • Teaser: In the dark, the mural across the room seems massive. It stretches the entire length of the wall, in vivid acryllic colors. Someone’s painted across the wall of a priceless ruin.
    THE WORLD OF BALANCE.
    Darius places his fingers on the painting, looking it over with his makeshift torch. “It’s wet.”
    Autrecourt turns from Veronica, who’s taken a gunshot graze to the arm— with her cheery exterior, the bloodied cloth bandages seem out of place. Elias wipes the sweat from his brow, examining his now-sleeveless shirt. “What is,” Autrecourt asks.
    “The paint. It’s fresh.”
    Deep in the ruins, something stirs.
    A loading screen appears.
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Character Creation Checklist

A handy checklist to help you make sure you’ve done all you can to build your character:

  • Understand the System: Chapter 1 and Chapter 2 will give you a very good idea of how to make a character and how to play the system. Read them! (CH 1 + CH 2)
  • Job: Pick a job! Know what you’re proficient with, know what you can do and can’t do and how your Job effects your statistic cap. (CH 4, Jobs)
  • Stats: Make sure you have all of your statistics written down in the correct way. Your maximum for any stat at character generation is your racial stat cap. The stat line from your Job does not add to your stats— it adds to your stat’s cap. (CH 2, Character Creation)
  • (OPTIONAL)Advantages or Disadvantages: If you want to buy an advantage or disadvantage, make sure to plan for it. Weigh the pros and cons. (CH 2, Character Creation)
  • Skills: You should have spent all of your skills points, or most of them. Remember that it is 1:1 for non-aptitude skills and 1:2 for aptitude skills. Write them all down, as well as your default attribute %s. (CH 5, Skills)
  • Equipment Don’t forget to buy equipment! Items will be awarded at the beginning of the game. (CH 6, Equipment)
  • Damage Calculations: Math these out ahead of time so you don’t have to hold up the game multiplying your Strength x 4 again.
  • Combat Rules: Familiarize yourself with the combat rules. FFRPG has a fast and simple combat system based around a metric of success. Many combats will last a very short amount of time. Be prepared to describe some of what you do!
  • Traits: Remember to pick a blood type and a star sign and to pick 5 positive traits and 5 negative traits between the traits listed for either. (Appendix IV)

In example,

Aries (mar 21 – apr 19)
Key Traits: Eager, courageous, independent, quick to anger,
impatient, impulsive, violent.

Type B
Key Traits: Creative, passionate, optimistic, flexible, forgetful,
irresponsible, individualistic.

My character is eager, courageous, independent, passionate and optimistic. (positive)
My character is quick to anger, impulsive, violent, irresponsible and forgetful. (negative)

Finally, you’ll want to pick up several different traits so you can generate and spend Key Points, which are similar to hero points or story points in application.

In example,

My character is a street rat thief from the ghetto.
I’ll choose Family Ties and fluff it that my character’s father is actually the king of thieves.
Since I’m a street rat, I’ll take Outcast and say that since I’m of lower caste I can’t enter high class establishments and there’s a taboo on bartering with me or speaking to me.
I want to have an ally I can rely and trust on— so I’ll take the Ally trait and fluff it that I have a magical spirit captured in a brass lamp that helps me from time to time.
Since I’m a charismatic youth, the Charismatic trait seems appropriate to me. But, I’m kind of dumb, so I’ll take the Innocent Abroad trait to reflect my gullibility. Hopefully no sorcerors disguised as old men trick me into going into caves for them.
And there’s Aladdin.

These traits will not only shape my backstory and my character but allow me to generate and spend Key Points in shaping the flow of the story during and before gameplay. It’s all covered in (Appendix IV).

  • Backstory: I need a backstory from everyone so that your traits will make sense and I can write character-centric sessions for you from time to time. Without a backstory, you’ll make my life harder which will end up with me writing my own story for you so that you don’t get left out of the game. Try to write something for me— a plot hook or a description of how you got where you are— so that you can make the character yours and so the sessions will be more engaging for you.
  • Share! Try not to share your character’s history with the other players— half of the fun of a game like this is playing through and discovering everyone else’s history and character quirks. But, do share your character with me— your traits, backstory and other relevant choices are very much necessary for the running of a smooth game.

Good luck!

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Limit Breaks

Remember that limit breaks also need to be created and are located here.

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Session 1 (Nov. 20th)
  • Characters: All!
  • Session summary: The introduction to the game. A daring train battle leads to an important discovery. But, can the heroes complete their mission in time?
  • Upcoming subplots: Tim, Shellie
  • Current subplots: The Light in the Dark (Shellie)
  • Teaser: Vector, a gargantuan hive city clad in iron stands tall in the middle of a barren desert. Winds whip it from all directions, buffeting it with sand. A massive tangle of train tracks dot the land like roots from a dying tree.
    Inside, through a long pipe and into the interior of the city, it’s snowing amid neon lit slums and sprawling industrial decay. A train station just above the slums is blanketed by icy powder. The station seems empty, dead. Aging and yellowed posters line the station: “Eternal President Martin needs YOU for the People’s Army” , “You think they’ll show YOU mercy? Report all suspicious activity to the People’s Security Bureau Today!”
    A thundering explosion rocks a large, black train in the distance. Unable to stop, it goes speeding by the station, a blur of yellow lights, fire, smoke and colors. The train rounds a corner, into a pitch black tunnel, and the point of view follows it into the darkness.
    A loading symbol appears.
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Shopping (How To)

Shopping in this game is different than shopping in a regular game.

Each week, I’ll place an item store list on the wiki page under the “Shop” link. The most recently located shops will be marked with a >, denoting that they have either the most updated items or equipment.

ie,
Bob’s Shop
John’s Shop
>Francis’s Shop
>Ted’s Shop

Before each session, it’s important to visit the wiki and update your equipment. If you need to update your equipment during the game, the wiki will have the current shops available for purchase.

Equipment may be purchased anywhere in the game thanks to your handy companion, the Delivery Moogle.

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Welcome to the Game
The Beginning

This is where the ongoing campaign will be noted and summarized for viewing. In addition, a general overlook of the upcoming game itself will be posted along with each session.

  • Characters: Characters involved in the storyline, with links to their pages.
  • Session summary: This is where the session is summarized. Events, battles, xp, gil and items are all listed.
  • Upcoming subplots: This is where the next few session’s subplots are listed. If your name is listed, such as Shellie, you can contact me if you’d like to discuss what you’d like your subplot to be about. Otherwise, I’ll just write something for you.
  • Current subplots: These are the subplots active in the current session, along with witty names.
  • Teaser: A quick insight into the next session and its activities in the form of a two to three sentence jumble. A teaser to say, the Matrix, might look like…
    “I’m trying to free your mind, Neo. But I can only show you the door. You’re the one that has to walk through it.”
    A series of shots of a ruined and destroyed planet surface dotted with sparking machine towers
    “Unfortunately, no one can be told what the Matrix is. You have to see it for yourself.”
    You may also want to listen to this music while reading the teaser.
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